The Zealot Series Begins Soon
Three battles. One trophy. No mercy.
The Zealot Series
The Covenant is coming, and it isn’t coming quietly.
With the Covenant landing on tabletops this December, our newest Competitive Play Circuit is built around the oldest rivalry in the Halo universe, humanity against the Covenant. The Zealot Series runs across three events from January through March, each one a new chapter in the campaign. Every event is built around a single gamemode, so you’ll know exactly what you’re preparing for before you ever walk in the door.
Win games, stack points across all three events, and the player on top after the finale takes home the Zealot Series trophy!
Strongholds - January 25
SITREP
The Covenant have landed, and the first move in any holy war is claiming ground. Dig in, take the key positions, and hold them.
Game mode: Teams compete to capture three static objectives on the map to earn points.
Scenario Rules
Three VP Markers sit on the map, each showing a VP value. At the end of every game round, score the VPs on each marker where you have a model in its cube and no enemy models are in that cube. Markers cannot be picked up or moved.
Victory Conditions
The game ends after 6 rounds or the moment one player reaches 18 Victory Points. The player with the most Victory Points wins.
Event Info
Each event consists of three rounds, lasting one hour each. [Official Event Page]
Control - February 22
SITREP
Sacred ground is scattered across the battlefield, and both sides want every inch of it. Seize it, keep it, and don’t let go.
Game mode: Players fight to control the marked S cubes, scoring points every round for the ground they hold.
Scenario Rules
Black cubes on the map are walls. They don’t block line of sight, but nothing can move through them, on them, or over them. At the end of each game round, the player with more living models in an S cube, not counting pinned models, controls that cube.
Victory Conditions
The game lasts up to 8 rounds, or until one player reaches 35 Victory Points. At the end of every game round, score:
1 VP for each Yellow S cube you control
5 VP if you control more S cubes than your opponent
VPs for each Achievement you accomplish
Event Info
Each event consists of three rounds, lasting one hour each. [Official Event Page]
Husky Siege - March 27
SITREP
A relic has surfaced in the middle of the fight, and the zealots will burn the world down to carry it home. Grab it, run it back to your lines, and don’t let the enemy tear it from your grip. The trophy goes home with the commander left standing.
Game mode: Two teams race to claim a strategic asset, carrying it back to their own scoring zone before the enemy can.
Scenario Rules
Retrieve the Artifact/Flag from the yellow spawn area and return it to your scoring zone. Roll a D8 to spawn a Flag at the start of the game and whenever a new one is needed. Only 1 Flag is ever on the map at a time, and a new one spawns each time a team scores.
A model carrying the Flag can Advance or Sprint as normal but cannot use a ranged weapon. It may drop the Flag at the end of its activation, unless it becomes Pinned or suffers Forced Movement, in which case the Flag stays with it. The Flag counts as a close combat weapon with Smash (1).
Flags can be stolen like pickup weapons. If you kill an enemy model in an Assault action, you may take the Flag from it. If a model is killed by a ranged attack, the Flag scatters from the cube.
Victory Conditions
The game lasts up to 8 rounds, or until one player reaches 35 Victory Points. Score:
6 VP for each Artifact/Flag deposited in your zone
1 VP for each enemy kill
VPs for each Achievement you accomplish
Event Info
Each event consists of three rounds, lasting one hour each. [Official Event Page]
What to Bring
Organized Play days are self-sufficient events. Every player is responsible for bringing everything they need to play.
Required items:
• Dice, unit cards, and all tokens required by the game rules
• Your team made using official Mantic Games models
• Terrain and buildings from the Halo Flashpoint base game
• A submitted team list via the Halo Flashpoint App (required before the event)
Matched pairs of players will combine their terrain to build the game board together. Come prepared.
Official Models Required
All competitive play events require the use of official Halo Flashpoint models produced by Mantic Games. Proxies and unofficial models are not permitted at competitive events.
It is highly recommended that your team is fully built and ready before arriving on the day. Arriving with a complete, legal roster ensures you can be paired into matches without delay.
Team lists can be submitted on the Official play page, linked with the event description.
For Further questions, reach out.
Organized Play — FAQ
What is Organized Play?
Organized Play is Mantic's official competitive format for Halo: Flashpoint. Events are sanctioned, results are tracked globally, and participants earn leaderboard points each Season. All Black Harriers competitive events are officially registered and count toward Season standings globally.
What points format do we use?
All Black Harriers competitive events are played at 200 points unless otherwise stated. Lists must be built using the current legal rules and the Wargames Expansion, or the 1.5 rules starting in September.
What if I have never played in Organized Play before?
Don’t worry! Show up, bring your list, and we will walk you through the process. Everyone starts somewhere. It is recommended that you are familiar with the core mechanics of the game. If you are new, we recommend arriving to one of our casual play days, or demo events.
What is the Halo Flashpoint Index, and why do I need it?
The Halo Flashpoint Index is Mantic’s official companion site for team building and mandatory Organized Play registration. Submitting your list ensures your team is legal and pairs you against opponents. Every match played in these registered events logs your results to calculate your global ranking. You can check it out here.